Digital Foundations I
Course Description
Summary
Where might automation fit into an art practice? How might we choose to orient ourselves and our work to technology that is (usually) developed with mass production in mind? How do we reconcile the desire for novelty, experimentation, and accidents as we depend on machines and softwares that require our participation in pre-determined, often rigid, ways?
This course is an introduction to basic digital tools that are useful for studio artists and designers. Over the course of the term, we will cover several design-related topics including scale, iteration, layout, grids, layer management and organization. Students will learn to use Adobe Photoshop and Rhinoceros 3D, including basic file preparation for large format plotting. As we do all this, we will constantly attempt to keep play, contingency, chance encounters, and personal taste (the things that make design interesting) alive in the process.
Students who wish to take Digital Foundations II (offered in the Spring) are encouraged to take this course.
Learning Outcomes
- - Proficiency with 2D drawing and 3D Modeling software
- Practice working to scale on models and images between digital and physical material
- Practice moving between analog and digital processes, and observing what is lost and gained with each.