7 ways to skin a .. or animate a
MA2111.01
Course Description
Summary
Zoetropes and phenakistascopes, flip books, sand or rice, charcoal, clay, multiplane and 2d puppets, as well as paint will be the 7 ways to create animated objects, abstractions and figures. These are just a few examples of ways to explore the elements of movement in time-based media. In this course, we will explore the above ways to create or imply movement as well as look into the historical aspect via animators, performers, and other visual and performing arts. The class will include for each segment research into the background as well as creating short animations in each of the techniques.
Learning Outcomes
- • Experimenting with different ways to achieve a sequence of events
• Learning a mixture of digital and analogue methods
• Seeing how the juxtaposition of scale/narratives/forms can shift perspectives
• Research and context
Cross List
- Design
- Film & Video
- Media Arts
- Visual Arts