Visual Arts

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Term
Time & Day Offered
Level
Credits
Course Duration

Demystifying Scenic Design — DRA2135.01

Instructor: Michael Schweikardt
Credits: 4
Creating set designs for plays and musicals may seem like a great mystery, but the key to successful set design is always found in the authors original text. An understanding of that text is vital to creating an imaginative performance space that serves the storytelling. Once the essence of the original work is understood, the set designers creative process can begin. Students

Devising: Creation Stories — DRA2319.01

Instructor: Jean Randich
Credits: 4
Devising is a form of collaborative creation in which the performers themselves author every moment of the performance. It is made by and belongs to them. In this course we will devise a theatrical work inspired both by creation myths and contemporary stories, and what they mean for us today. Students will adapt myths and stories they choose from current events to bring an

Dewey, Dorner, and Greenberg: Art Theory at Bennington College — AH4105.02

Instructor: Zirwat Chowdhury
Credits: 2
In this course, we will examine the art theory expounded in the writings and lectures of three influential figures in the histories of the visual arts at Bennington College and 20th-century American modernism: philosopher John Dewey (1859-1952), art historian Alexander Dorner (1893-1957), and art critic Clement Greenberg (1909-1994). We will thereby trace not only how modernist

Digital Analogues — MCO4107.01

Instructor: warren cockerham; nicholas brooke
Days & Time: TBA
Credits: 4
Technology and human innovation have linked sound and moving image throughout the last century, from the earliest phonograph and film synchronizations in the 1890s, to optical and magnetic soundtracks married to 16mm and 35mm film in the 1930s, to multi-track digital sound and multi-track digital video installations, hacker DIY innovations and live events. This course will go

Digital Animation — MA2127.01

Instructor: Sue Rees
Credits: 2
This course is a follow on from the digital modelling class with the main focus being exploring the animation capabilities of the 3d computer graphics software program MAYA. The course will include basic modelling, shading, texturing and lighting models, and will accommodate students new to the program as well as students who have some knowledge. The main concentrate will be

Digital Books — PHO4242.01

Instructor: Jonathan Kline
Credits: 4
This course investigates the rich history of great photography books from the 20th century, many of which we have in our own Crossett Library. Students will explore the photo-based artist book as a vehicle for self-expression.  A variety of international approaches to the photo book will be introduced through a mix of readings, presentations, assignments, and

Digital Darkroom Essentials — PHO4235.01

Instructor: elizabeth white
Days & Time: TBA
Credits: 2
Designed for students who have experience working with manual cameras, this seven-week course provides instruction in the processing of raw files with Lightroom and Photoshop, and the production of digital portfolios and high quality inkjet prints. Class time will include technical demonstrations and group critiques, as well as slide presentations and discussions. Self-directed

Digital Darkroom Essentials: Processing+Production — PHO4235.01

Instructor: Elizabeth White
Credits: 2
Designed for students who have experience working with manual cameras, this seven-week course provides instruction in the processing of raw files with Lightroom and Photoshop, and the production of digital portfolios and high quality inkjet prints. Class time will include technical demonstrations and group critiques, as well as slide presentations and discussions. Selfdirected

Digital Design Basics — DES2100.01

Instructor: Gus Ramirez
Credits: 2
This class will cover the essentials of Adobe Photoshop and Illustrator. Students will learn the foundations of each interface and how to use basic and advanced functions of each program including, but not limited to: artboard and layer management, pen tools and path-finders, text and type formatting, color management, selection tools, and clipping masks. Through a mix of

Digital Foundations — DA2137.01

Instructor: Farhad Mirza
Credits: 4
This course is an introduction to basic digital tools that are useful for studio artists. Through weekly digital drawing exercises, we will cover design-related topics including scale, iteration, layout, grids, layer management and organization. Students will learn to use Adobe Illustrator, InDesign, Photoshop and Rhinoceros 3D, including basic file preparation for large format

Digital Foundations I — DES2112.01

Instructor: Farhad Mirza
Days & Time: WE 4:10pm-6:00pm
Credits: 2

Where might automation fit into an art practice? How might we choose to orient ourselves and our work to technology that is (usually) developed with mass production in mind? How do we reconcile the desire for novelty, experimentation, and accidents as we depend on machines and softwares that require our participation in pre-determined, often rigid, ways?<

Digital Image Compositing — DES2106.01

Instructor: Gus Ramirez
Days & Time: MO 10:00am-11:50am
Credits: 2

Beyond its use in commercial and fine art photography, image compositing is a useful tool for artists and designers more broadly. This course will cover processing, combining, and editing images in Adobe Photoshop to an intermediate level. Students will learn about the Photoshop interface, and how to work with images using filters, masks,

Digital Image Compositing — DES2106.01

Instructor: Gus Ramirez
Days & Time: MO 10:00am-11:50am
Credits: 2

Beyond its use in commercial and fine art photography, image compositing is a useful tool for artists and designers more broadly. This course will cover processing, combining, and editing images in Adobe Photoshop to an intermediate level. Students will learn about the Photoshop interface, and how to work with images using filters, masks,

Digital Modeling — MA2104.01

Instructor: Sue Rees
Credits: 2
This course introduces students to the basic language of 3D modeling, including shading, texturing and lighting models. A series of modeled objects, using a chess set as the catalyst, and spaces, based upon a text, will be created. Additionally, during the course we will print forms, utilizing 3D printers. This class will be appropriate for students interested in animation, set

Digital Modeling and Animation — MA2103.01

Instructor: Sue Rees
Credits: 2
This course introduces students to the basic language of 3D animation and modeling. Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modeling forms, texturing using Arnold Renderer, adding lights and cameras. Additionally,

Digital Modeling and Animation — MA2103.01

Instructor: Sue Rees
Credits: 2
This course introduces students to the basic language of 3D animation and modeling. Students will be expected to become familiar with the basic principles of the MAYA® program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modeling forms, texturing using Arnold Renderer, adding lights and cameras.

Digital Modeling and Animation — MA2103.01

Instructor: Sue Rees
Credits: 2
This course introduces students to the basic language of 3D animation and modeling. Students will be expected to become familiar with the basic principles of the MAYA program. A short animation , or a series of modeled objects and spaces will be created. Additionally, during the course we will print forms, utilizing 3D printers. This course will be offered the first seven

Digital Modeling and Animation — MA2103.01

Instructor: Sue Rees
Credits: 2
This course introduces students to the basic language of 3D animation and modeling. Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created and animated. The emphasis will be on becoming proficient with modeling forms, texturing using Arnold Renderer, adding lights and cameras,

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 2

This course introduces students to the basic language of 3D animation and modeling.  Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Credits: 2
This course introduces students to the basic language of 3D animation and modeling. Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold Renderer, adding lights and cameras. Additionally,

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 2

This course introduces students to the basic language of 3D animation and modeling.  Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold

Digital Morphology/Rhino 3D Modeling — VA2208.01

Instructor: Michael Stradley
Credits: 2
Digital Morphology is a foundation course in Rhinoceros modeling software. Rhinoceros is an industry standard 3D modelling program used by architects, designers, and artists. This course will cover a range of digital techniques from basic 2D drawing to complex NURBS surface modelling. Across several small projects that focus on exotic form, generative diagramming, and rapid

Digital Morphology/Rhino 3D Modeling — VA2208.01

Instructor: Michael Stradley
Credits: 2
Digital Morphology is a foundation course in Rhinoceros modeling software. Rhinoceros is an industry standard 3D modelling program used by architects, designers, and artists. This course will cover a range of digital techniques from basic 2D drawing to complex NURBS surface modelling. Across several small projects that focus on exotic form, generative diagramming, and rapid

Digital Morphology/Rhino 3D Modeling — VA2208.02; second seven weeks

Instructor: Michael Stradley
Days & Time: TBA
Credits: 2
Digital Morphology is a foundation course in Rhinoceros modeling software. Rhinoceros is an industry standard 3D modelling program used by architects, designers, and artists. This course will cover a range of digital techniques from basic 2D drawing to complex NURBS surface modelling. Across several small projects that focus on exotic form, generative diagramming, and rapid