Spring 2026 Course Search

projects in animation and projections — MA4314.01

Instructor: Sue Rees
Days & Time: TH 8:30am-12:10pm
Credits: 4

The course will be for sustained work on an animation or design project, and should be a space for both experimentation, ambition and a consistent endeavor.  Students will be expected to create a complete animation, a series of experiments, projection or interactive project.  The expectation is that students will be fully engaged in all aspects of the class from critiques, to experimenting with ideas, undertaking research and being present.

Intermediate Painting: Ground to Surface — PAI4219.01

Instructor: Beverly Acha
Days & Time: TU 2:10pm-5:50pm
Credits: 4

When you first learn how to paint, the focus is typically on gaining facility with the application and manipulation of paint to articulate the subject. In this intermediate course, we shift our attention to the often overlooked step that precedes painting: preparing the surface. 

Rubens + Rauschenberg: Racing and Revisioning Genealogies of Modern Art — AH4126.01

Instructor: Vanessa Lyon
Days & Time: WE 2:10pm-5:50pm
Credits: 2

The seventeenth-century Flemish painter-diplomat Peter Paul Rubens is at the heart of a course that proposes the intrinsic baroqueness of diverse strains of high modernism. Our transdisciplinary project crosses entrenched nationalistic and chronological borders between modern and early modern art and artists including Bacon, Guston, Manet, Newman, Picasso, Bearden, and Titian in addition to Robert Rauschenberg (1925-2008), himself a more conceptually various and possibly more prolific artist even than Rubens (1577-1640) to whom some 3,000 paintings and drawings have been attributed.

Art in Public Spaces as connective tissue — DAN4380.01

Instructor: Martin Lanz
Days & Time: MO,TH 10:00am-11:50am
Credits: 2

In this course, we will explore various projects that aim to connect people with their surroundings and communities.
We will also explore the strategies that various artists have implemented to increase their audiences and interest in the arts.
We will analyze and design projects that seek sustainability, diversification, and access to the experience of art and culture.

By evaluating environments we could design artistic projects that promote art, artistic education, and the promotion of cultural products as actions to build community, identity, and a creative economy.

Hand-drawn Animation — MA2217.01

Instructor: John Crowe
Days & Time: TU 2:10pm-4:00pm
Credits: 2

Fundamentals of 2-D animation principles will be explored through drawing, from basic motion cycles to straight-ahead animation. Students will primarily work with wet/dry mediums on paper, with additional instruction in After Effects compositing workflow, and digital drawing. Weekly exercises will explore a variety of animation techniques to create short projects. While Screenings, critiques and demonstrations parallel regular viewings of student work.

Advanced Workshop for Painting and Drawing: The Contemporary Idiom — PAI4216.01

Instructor: J Blackwell
Days & Time: MO 1:40pm-5:20pm
Credits: 4

This course is for experienced student artists with a firm commitment to serious work in the studio. Students will work primarily on self-directed projects in an effort to refine individual concerns and subject matter. Students will present work regularly for critique in class as well as for individual studio meetings with the instructor. Development of a strong work ethic will be crucial.

Deep Fakes: An Introduction to Oil Painting — PAI2109.01

Instructor: J Blackwell
Days & Time: TU 8:30am-12:10pm
Credits: 4

Fake news, reality television, “IRL” – asserting the veracity of our perceptions is a constant preoccupation in contemporary culture. What is real? Realism is a widely used term with multiple connotations: verisimilitude, authenticity, objectivity, truth, fact.

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 2

This course introduces students to the basic language of 3D animation and modeling.  Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold Renderer, basic animation and utilizing lights and cameras.