Spring 2026 Course Search

Costume Design Projects — DES4108.01

Instructor: Tilly Grimes
Days & Time: WE 8:30am-12:10pm
Credits: 4

Dance, Musicals, Opera - a costume studio practice

The class will consist of three elements-

1) Designing a produced piece in drama or dance

2) A paper project designing costumes for a music based narrative piece (ie:opera, musical theatre, dance)

projects in animation and projections — MA4314.01

Instructor: Sue Rees
Days & Time: TH 8:30am-12:10pm
Credits: 4

The course will be for sustained work on an animation or design project, and should be a space for both experimentation, ambition and a consistent endeavor.  Students will be expected to create a complete animation, a series of experiments, projection or interactive project.  The expectation is that students will be fully engaged in all aspects of the class from critiques, to experimenting with ideas, undertaking research and being present.

Adobe InDesign Basics — DES2107.01

Instructor: Gus Ramirez
Days & Time: MO 10:00am-11:50am
Credits: 2

This class will focus on the essentials of Adobe InDesign. Students will learn fundamental skills such as interface navigation, document setup, text and image manipulation, advanced features, and best practices for both print and digital publications.

Varied Vessels: The Composition of Parts — CER4253.01

Instructor: Aysha Peltz
Days & Time: MO 8:30am-12:10pm
Credits: 4

This intermediate to advanced-level course is for students who are interested in exploring more complex vessel forms. Using various building techniques, students will make vessels with multiple elements. Forms this class may explore include cups with handles, covered jars, baskets, and pouring pots. Students will be asked to expand their form vocabulary and further integrate their vessels and fired surfaces. Considerations will be: What space does a vessel occupy and contain? What is the vessel’s relationship to utility?

The Hand as Tool — CER2317.01

Instructor: Anina Major
Days & Time: TU 8:30am-12:10pm
Credits: 4

Clay responds directly to touch, retains memory and is forced through the dynamic process of firing to fix a point in time. This class will introduce students to a variety of hand-building techniques to construct sculptural and/or utilitarian forms. Students will develop their skills by practicing techniques demonstrated in class. Through making, students’ skills will increase, granting more confidence, and allowing more control over the objects they wish to realize.

Kilns and Firing Techniques — CER4203.01

Instructor: Anina Major
Days & Time: WE 8:30am-12:10pm
Credits: 4

This course will look into the use of the kiln as an integral tool and part of the creative process in ceramic art. We will explore various different kilns and firing techniques, learning the roles of fire and atmosphere in transforming glaze components into desired surfaces. We will also discuss the history of kiln technology and how it has influenced the development of wares, kiln building, and the theoretical basis for kiln design and firing. Students will be expected to develop and produce work independently outside of class time for use in the firings.

Hand-drawn Animation — MA2217.01

Instructor: John Crowe
Days & Time: TU 2:10pm-4:00pm
Credits: 2

Fundamentals of 2-D animation principles will be explored through drawing, from basic motion cycles to straight-ahead animation. Students will primarily work with wet/dry mediums on paper, with additional instruction in After Effects compositing workflow, and digital drawing. Weekly exercises will explore a variety of animation techniques to create short projects. While Screenings, critiques and demonstrations parallel regular viewings of student work.

Digital Realities: Rhino 8 and the Art of Making — DES4110.01

Instructor: Derek Parker
Days & Time: TH 1:40pm-3:30pm
Credits: 2

Digital Realities: Rhino 8 and the Art of Making is an introductory course in Digital Fabrication using Computer-Aided Design (CAD) and Computer Numerically Controlled (CNC) equipment. This course will explore the use of 3D Printers, CNC Laser Cutters, and CNC Routers to create custom objects modeled in Rhino 8. The course will cover the necessary workflows and parameters used for each machine, as well as general maintenance, material management, and best practices. This course aims to build technical skills and consider aesthetics, functionality, and design concepts.

Later is Too Late: Dance Design & Production — DAN2425.01

Instructor: Davison Scandrett
Days & Time: WE 2:10pm-4:00pm
Credits: 2

Borrowed from the subtitle of Lois Ellfeldt & Edwin Carne's seminal 1971 Dance Production Handbook, "Later is Too Late" became a mantra for the course instructor after finding a well-worn copy of the paperback in his roadbox for the Merce Cunningham Dance Company.  In this course we will examine the specific technical challenges and design opportunities presented in the production of dance performance, including the role that planning and management can play in overcoming the structural inequities and lack of resources endemic to the form.  Through readings,

Beginning Wheel Throwing — CER2107.01

Instructor: Aysha Peltz
Days & Time: TU 8:30am-12:10pm
Credits: 4

This class is an introduction to using the potter’s wheel as a tool for generating clay forms, emphasizing pottery making. While focusing on throwing skills, students will explore various possibilities for assembling wheel-thrown elements and experiment with functional and non-functional formats. Students will be introduced to the ceramic process from wet working to glazing and firing. Historical and contemporary ceramic vessels will be shown and discussed; this general survey of ceramics will include many cultures and periods.

Introduction to Intaglio: The Alchemist’s Print — PRI2111.01

Instructor: Thorsten Dennerline
Days & Time: TU 2:10pm-5:50pm
Credits: 4

This course is an introduction to the magic of copper plate Intaglio. We will explore various techniques to prepare our plates including hand working and acid etching with materials such as rosin resists and sugar lifts. By the end of term, we will be printing in color. Ultimately, the overall goal of our endeavors will be to begin a dialog about artistic production in a contemporary context while also exploring the unique history of the intaglio process. 

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 2

This course introduces students to the basic language of 3D animation and modeling.  Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold Renderer, basic animation and utilizing lights and cameras.