Spring 2026 Course Search

The Hand as Tool — CER2317.01

Instructor: Anina Major
Days & Time: TU 8:30am-12:10pm
Credits: 4

Clay responds directly to touch, retains memory and is forced through the dynamic process of firing to fix a point in time. This class will introduce students to a variety of hand-building techniques to construct sculptural and/or utilitarian forms. Students will develop their skills by practicing techniques demonstrated in class. Through making, students’ skills will increase, granting more confidence, and allowing more control over the objects they wish to realize.

Hand-drawn Animation — MA2217.01

Instructor: John Crowe
Days & Time: TU 2:10pm-4:00pm
Credits: 2

Fundamentals of 2-D animation principles will be explored through drawing, from basic motion cycles to straight-ahead animation. Students will primarily work with wet/dry mediums on paper, with additional instruction in After Effects compositing workflow, and digital drawing. Weekly exercises will explore a variety of animation techniques to create short projects. While Screenings, critiques and demonstrations parallel regular viewings of student work.

Beginning Wheel Throwing — CER2107.01

Instructor: Aysha Peltz
Days & Time: TU 8:30am-12:10pm
Credits: 4

This class is an introduction to using the potter’s wheel as a tool for generating clay forms, emphasizing pottery making. While focusing on throwing skills, students will explore various possibilities for assembling wheel-thrown elements and experiment with functional and non-functional formats. Students will be introduced to the ceramic process from wet working to glazing and firing. Historical and contemporary ceramic vessels will be shown and discussed; this general survey of ceramics will include many cultures and periods.

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 2

This course introduces students to the basic language of 3D animation and modeling.  Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold Renderer, basic animation and utilizing lights and cameras.