Exhibit Design- “oh the stitchery” — DES4109.01
Historical Dress: The Park-McCullough Project Spring ‘26
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Historical Dress: The Park-McCullough Project Spring ‘26
Dance, Musicals, Opera - a costume studio practice
The class will consist of three elements-
1) Designing a produced piece in drama or dance
2) A paper project designing costumes for a music based narrative piece (ie:opera, musical theatre, dance)
This course will discuss practices and ethics around digital photography, and experiment with foundational tools and techniques, aiming to create space for students to develop their own interests within the possibilities of the medium. Classes will combine practical exercises, readings on the development of digital photography and its impact on society, discussions mostly on the work of contemporary photographers, and analysis of portraiture, landscape, and still photography techniques.
This course explores how photographers translate artistic concepts into the materiality of bookmaking, giving students insight into the basic steps of creating a photobook. The course will experiment with different book designs, paper qualities, digital printing, binding techniques, sequencing exercises, intervened photography, photo-collage, and layering.
This course covers the breadth of university calculus: differentiation, integration, infinite series, and ordinary differential equations. It focuses on concepts and interconnections. In order to cover this much material, computational techniques are de-emphasized. The approach is historically based and classical, following original texts where possible.
Multivariable calculus is one of the core parts of an undergraduate mathematics curriculum. Introductory calculus mostly concentrates on situations where there is one input and one output variable; multivariable extends differentiation, integration, and differential equations to cases where there are multiple input and output variables. In this way, multivariable calculus combines calculus and linear algebra; the subject can also be called vector and matrix calculus.
Everything is geometry! This class is about two things: first, about how mathematicians have extended the concept of "geometry" beyond triangles and circles, into higher-dimensional spaces, curved spaces, spaces of functions, discrete spaces, and more. Second, about how this extension of "geometry" can allow us to apply our powerful geometric intuition to a wide range of problems that might not initially seem geometric, both within mathematics, and in physics, computer science, and elsewhere.
This 2-credit course will explore the use of medium format film, its purpose, benefits and drawbacks, and the appeal of photographing with a significantly larger film than 35mm. Students will learn about the history of medium format film, the versatility of its sizes that varies from camera to camera and how to enhance their photographic practice with its use. Most of the coursework will involve developing, photographing, printing digitally and in a darkroom, and scanning negatives made with medium format film.
This class will focus on the essentials of Adobe InDesign. Students will learn fundamental skills such as interface navigation, document setup, text and image manipulation, advanced features, and best practices for both print and digital publications.
In this course, we will focus on developing the statistical skills needed to answer questions by collecting data, designing experimental studies, and analyzing large publicly available datasets. The skills learned will also help students to be critical consumers of statistical results. We will use a variety of datasets to develop skills in data management, analysis, and effective presentation of results.
Discrete mathematics studies problems that can be broken up into distinct pieces. Some examples of these sorts of systems are letters or numbers in a password, pixels on a computer screen, the connections between friends on Facebook, and driving directions (along established roads) between two cities. In this course we will develop the tools needed to solve relevant, real-world problems. Topics will include: combinatorics (clever ways of counting things), number theory and graph theory. Possible applications include probability, social networks, optimization, and cryptography.
Throughout history, people have played games — games of chance and games of skill. Many of us grew up playing all kinds of different games, and most of those are infused with the core tenets of statistical reasoning and understanding: probability, risk assessment, expected value, and game theory. This course will look at statistics and probability through this lens. We will consider dice, cards, and several ‘classic’ board games. We will consider situations with both complete and hidden information and how to analyze those.
Students in this advanced level course will engage in research through both texts and images. Reflective writing and constructive peer critiques will expand their critical thinking and expand their photographic practice. Individual feedback by the instructor will be geared towards the progressive development of the student’s semester long project. By the end of the semester, students will produce visual and written work that is representative of their creative exploration over the course of the term.
How do we read photographs? What are the stories contained within their borders? How does two, three, or a sequence of images convey a narrative? In this intermediate course, students are guided through a series of assignments that explore the photograph as a narrative pictorial space using analog and digital processes. Structurally the assignments may take a traditional documentary format or a creative thematic narrative format. Image editing and sequencing to strengthen narrative structure will be a key goal of the course.
Historical Dress: The Park-McCullough Project Spring '26
Working in collaboration with the local Park-McCullough Historic Governor’s Mansion, students will create a new archive of the historic dress collection.
Digital Realities: Rhino 8 and the Art of Making is an introductory course in Digital Fabrication using Computer-Aided Design (CAD) and Computer Numerically Controlled (CNC) equipment. This course will explore the use of 3D Printers, CNC Laser Cutters, and CNC Routers to create custom objects modeled in Rhino 8. The course will cover the necessary workflows and parameters used for each machine, as well as general maintenance, material management, and best practices. This course aims to build technical skills and consider aesthetics, functionality, and design concepts.
Borrowed from the subtitle of Lois Ellfeldt & Edwin Carne's seminal 1971 Dance Production Handbook, "Later is Too Late" became a mantra for the course instructor after finding a well-worn copy of the paperback in his roadbox for the Merce Cunningham Dance Company. In this course we will examine the specific technical challenges and design opportunities presented in the production of dance performance, including the role that planning and management can play in overcoming the structural inequities and lack of resources endemic to the form. Through readings,
This course delves into the influence and impact of photography by examining the works of iconic and contemporary photographers. Students will explore how photography has shaped visual culture and society, gaining a deeper understanding of its power as an artistic and documentary medium. Ethical considerations are central to the course, as students will analyze the responsibilities that photographers hold when capturing and representing their work.
This course is an introduction to the magic of copper plate Intaglio. We will explore various techniques to prepare our plates including hand working and acid etching with materials such as rosin resists and sugar lifts. By the end of term, we will be printing in color. Ultimately, the overall goal of our endeavors will be to begin a dialog about artistic production in a contemporary context while also exploring the unique history of the intaglio process.