Spring 2026 Course Search

projects in animation and projections — MA4314.01

Instructor: Sue Rees
Days & Time: TH 8:30am-12:10pm
Credits: 4

The course will be for sustained work on an animation or design project, and should be a space for both experimentation, ambition and a consistent endeavor.  Students will be expected to create a complete animation, a series of experiments, projection or interactive project.  The expectation is that students will be fully engaged in all aspects of the class from critiques, to experimenting with ideas, undertaking research and being present.

Hand-drawn Animation — MA2217.01

Instructor: John Crowe
Days & Time: TU 2:10pm-4:00pm
Credits: 2

Fundamentals of 2-D animation principles will be explored through drawing, from basic motion cycles to straight-ahead animation. Students will primarily work with wet/dry mediums on paper, with additional instruction in After Effects compositing workflow, and digital drawing. Weekly exercises will explore a variety of animation techniques to create short projects. While Screenings, critiques and demonstrations parallel regular viewings of student work.

Special Projects in Advanced Japanese — JPN4801.01

Instructor: Ikuko Yoshida
Days & Time: TU,FR 10:30am-12:20pm
Credits: 4

This course enables students to undertake the research essential for composing their thesis or completing a project within their field of study or area of interest. Enrollment requires the submission of a comprehensive project proposal to Ikuko Yoshida, which must include a project title, a brief description, a list of relevant preparatory courses, and clearly articulated objectives and goals. 

Digital Book Project: Analyzing Social and Cultural Values in Japan — JPN4404.01

Instructor: Ikuko Yoshida
Days & Time: TU,FR 8:30am-10:20am
Credits: 4

This fourth-term Japanese course is purposefully designed to enable students to create digital books that promote cultural understanding among Japanese children. The curriculum begins with students engaging with short stories and Japanese animations to analyze expected behaviors and communication styles among Japanese children. Additionally, students examine social and cultural values in Japan—focusing on how these values are conveyed and how gender roles are represented in children’s literature and media.

Representation of Cultural Values in Japanese Children’s Books — JPN4219.01

Instructor: Ikuko Yoshida
Days & Time: MO,WE,TH 8:30am-9:50am
Credits: 5

In this second-term Japanese course, students will explore Japanese cultural values and create digital books that reflect Japanese values. Students will read Japanese children’s books and watch children’s TV shows to examine how social and cultural values are portrayed and taught. Based on their analysis and understanding of Japan's social and cultural values, students will write their own digital storybooks, which aim to teach children about embracing cultural differences as a final project.

Life and Death: Buddhism in Modern Japanese Films — JPN4604.01

Instructor: Ikuko Yoshida
Days & Time: MO,TH 1:40pm-3:30pm
Credits: 4

In this sixth-term Japanese course, students will examine how Buddhism influenced Japanese thought on the afterlife and analyze how Japanese views on the relationship between life and death are depicted in Japanese films.  In the first seven weeks of the course, students will examine and discuss the history, beliefs, and deities of Buddhism, as well as their influences on society.  In the second half of the term, students will analyze how death and the common theme of reincarnation are depicted in different genres of Japanese films, such as love stories and

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 2

This course introduces students to the basic language of 3D animation and modeling.  Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold Renderer, basic animation and utilizing lights and cameras.