Spring 2026 Course Search

The Physics of Light and Color — PHY2114.01

Instructor: Hugh Crowl
Days & Time: TU 8:30am-12:10pm
Credits: 2

The physics of light and color initially appears simple: light is a wave and the wavelength of light determines color. While this basic physical description of light is easy to state, going deeper quickly opens up large range of questions. How do different wavelengths of light combine to make colors? How does light from different sources interfere? How does light change path when it travels through different materials? How do humans sense light both in and outside of the visible spectrum? How does our perception of color affect how we interpret our world?

The Physics of Sound — PHY2278.02

Instructor: Hugh Crowl
Days & Time: TU 8:30am-12:10pm
Credits: 2

Physically, sound is simply the compression of air around us. However, this relatively simple description obscures a much richer understanding of sound. From how different sounds are generated and perceived to how different sounds can combine to make something new to how to design acoustically pleasant spaces, the physics of sound plays a key role. This course is about the fundamentals that underlie sound and is designed to serve as an introduction to those who are interested in going further.

Hand-drawn Animation — MA2217.01

Instructor: John Crowe
Days & Time: TU 2:10pm-4:00pm
Credits: 2

Fundamentals of 2-D animation principles will be explored through drawing, from basic motion cycles to straight-ahead animation. Students will primarily work with wet/dry mediums on paper, with additional instruction in After Effects compositing workflow, and digital drawing. Weekly exercises will explore a variety of animation techniques to create short projects. While Screenings, critiques and demonstrations parallel regular viewings of student work.

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 2

This course introduces students to the basic language of 3D animation and modeling.  Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold Renderer, basic animation and utilizing lights and cameras.

Advanced Observing Projects — PHY4326.01

Instructor: Hugh Crowl
Days & Time: MO 3:40pm-5:30pm
Credits: 2

Students will observe using the telescopes at Stickney Observatory for a series of astronomical observing projects. After a range of initial assigned projects designed to acquaint students with the capabilities of the observing equipment and astrophysically interesting observations, students will propose and carry out their own observing projects looking at astrophysical phenomena of interest to them. As this is a projects class, it is expected that students will be able to devote significant time (mostly at night) observing on their own or in small teams.