Spring 2026 Course Search

Exploring Taiwanese Culture through Mahjong: Rules and Strategies — CSL2004.01

Instructor: Ginger Lin
Days & Time: WE 4:10pm-6:00pm
Credits: 2

Mahjong 麻将/麻雀  is a very fun game that originated in China and it is common to see groups of Chinese people playing Mahjong in parks, tea shops, bars or just by the side of the street. Mahjong utilizes white tiles with Chinese characters and symbols. It is similar to the western card game of Rummy and is a game of strategy, calculation and chance. It is a game of patience but easy to learn. This class is designed to be a fun way to learn about Taiwanese culture and acquire some Chinese/Mandarin language.

Drumming: An Extension of Language — MIN2120.02, section 2

Instructor: Michael Wimberly
Days & Time: TU 10:30am-12:20pm
Credits: 2

This course serves as an introduction to rhythms, songs, and musical practices from Africa and the African Diaspora, including Brazil, Cuba, Haiti, Puerto Rico, and the Dominican Republic. Students will learn these traditional folkloric rhythms using indigenous percussion instruments from these territories and provinces. Class discussions will convey history, culture, language, and dance from these regions. Students will also have opportunities to create rhythms and arrangements in collaboration in our “break-out” segments.

Lyric Theory — LIT4616.01

Instructor: Franny Choi
Days & Time: TU 10:30am-12:20pm
Credits: 2

What is the lyric? How did lyric poetry emerge as a genre, and how have reading practices evolved alongside it? This is a 2-credit survey class exploring theoretical engagements with the modern idea of the lyric, including readings in genre theory, new criticism, structuralism,  post-structuralism, and beyond.

BC Soundscape Dub Ensemble — MSR4373.01

Instructor: Cristian Amigo
Days & Time: TU 10:30am-12:20pm
Credits: 2

This ensemble-based course explores the intersection of live performance, experimental soundscapes, and dub aesthetics. Rooted in the traditions of dub music—including remix culture, delay and reverb manipulation, and bass-driven textures—students will create immersive sonic environments using a mix of acoustic instruments, electronic tools, field recordings, and live effects processing.