Visual Arts

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Term
Time & Day Offered
Level
Credits
Course Duration

Intro to 16mm — FV2312.01

Instructor: John Crowe
Days & Time: FR 2:10pm-4:00pm
Credits: 2

An introduction to 16mm film techniques, students will shoot and edit analog 16mm film, develop by hand and finally will transfer film to video. Through screenings, experiments and hands-on workshops students will learn about cinematography and the photochemical process. Taking advantage of the special tactile, tangible nature of

Intro to Animation — MA2106.02, section 2

Instructor: Carly Rudzinski
Credits: 4
This course will begin with essential animation techniques that have lasted more than a century: key frames, movement arcs, and easing. With hand drawn animation, we will design phenakistiscopes and weaving loops in order to get acquainted with the mechanics of animation. Examples of different techniques will be discussed in class for inspiration. Through weekly assignments,

Intro to Animation — MA2106.01

Instructor: Robby Gilbert
Credits: 4
This is the classic course in the basics of traditional animation principles. Histories, technologies, and techniques will be explored through weekly exercises, culminating in the creation of a short animated film. This course will be drawing intensive, but also will include explorations of pixelation/stop-motion, digital formats, and some 3D strategies all designed to give a

Intro to Animation — MA2106.01) (cancelled

Instructor: Sue Rees
Credits: 4
This is the classic course in the basics of traditional animation principles. Histories, technologies, and techniques will be explored through weekly exercises, culminating in the creation of a short animated film. This course will be drawing intensive, but also will include explorations of pixelation/stop-motion, digital formats, and some 3D strategies all designed to give a

Intro to Animation — MA2106.01, section 1

Instructor: Sue Rees
Credits: 4
This course will begin with essential animation techniques that have lasted more than a century: key frames, movement arcs, and easing. With hand drawn animation, we will design phenakistiscopes and weaving loops in order to get acquainted with the mechanics of animation. Examples of different techniques will be discussed in class for inspiration. Through weekly assignments,

Intro to Max — MCO2116.01

Instructor: Nicholas Brooke
Credits: 2
This course will look at the versatile program of Max/MSP/Jitter, a high-level programming platform for sound and visuals. Our focus will be on the sonic capabilities of the program, though we will dip occasionally into visuals, video, and sensing technologies. Students will develop research and projects based on their interests and abilities, and must have an independent

Intro to Max — MCO2116.01

Instructor: Nicholas Brooke
Credits: 2
This course looks at the peculiarly versatile program of Max/MSP/Jitter, a platform for sound and visuals. Our focus will be on the sonic capabilities of Max, though we will dip occasional into video, installational, and sensing technologies. Students will develop independent research and projects based on their interests, while smaller exercises will show how to reproduce

Intro to Metal-Shop — SCU2307.01) (cancelled 11/8/2023

Instructor: John Umphlett
Credits: 2
Have you ever wanted to work in the metal shop but felt intimidated? In Intro to Metal-Shop, you will learn it’s actually one of the most exciting, malleable and strong materials to work with in sculpture. In this course, you will be introduced to the ins and outs of the Bennington metal-shop. Whether you are a seasoned sculpture student, or have always wanted to learn how to

Intro to Metalshop — SCU2308.01

Instructor: Olivia Saporito 
Credits: 2
In Intro to Metal Shop, you will learn metal is one of the most exciting, malleable and strong materials to work with in sculpture. In this course, you will be introduced to the ins and outs of the Bennington metal shop. Whether you are a seasoned sculpture student, or have always wanted to learn how to weld, this course is a great way to be introduced to the fundamentals of

Intro to Sculpture II “From the Body” — SCU2123.01

Instructor: Jon Isherwood
Credits: 4
The lineage of translating the figure into sculpture form is extensive. How do we make a likeness thru portraiture in consideration of traditional and contemporary processes? How do we make a sculpture that evokes an expression of the human body but doesn’t necessarily recreate the outward appearance? We will investigate through a series of projects; sculptural responses to

Intro to the Woodshop — SCU2306.01

Instructor: John Umphlett
Credits: 2
Have you ever wanted to understand how to safely build some of the most basic things and not know where to start? The course is developed for students who want to learn the fundamentals to operate the many tools and machinery the Bennington wood-shop has to offer. Students will undertake many tasks that will help develop technical skills and how to utilize the woodshop as a

Intro to Throwing: A Perspective in Practice — CER2217.01

Instructor: Barry Bartlett
Credits: 4
In this beginning class we will use the technique of throwing to investigate utilitarian and sculptural forms. Within those contexts we will study the general history of the wheel as a tool that has been used in agrarian societies as well as personal expression. The main focus of the class will be learning how to throw and how to interweave historical concepts of ceramics into

Intro to VR — MA2128.01

Instructor: John Crowe
Credits: 2
Introduction to VR will cover the basics of VR hardware, 360 video acquisition, and content production for 3D environments. No experience is required; we will evaluate VR experiences, and design and test our created experiences. Unity and Adobe software will be used to build prototype immersive experiences. While not focusing on game development, this course will explore

Intro to VR — MA2128.01

Instructor: John Crowe
Credits: 2
Introduction to VR will cover the basics of VR hardware, 360 image acquisition, and content production for 3D environments. No experience is required; we will evaluate VR experiences, and design and test our created experiences. Unity, Blender, and Adobe software will be used to build prototype immersive experiences. While not focusing on game development, this course will

Intro to Woodshop — SCU2306.01) (time change as of 11/8/2024

Instructor: Olivia Saporito 
Credits: 2
Have you ever wanted to understand how to safely build some of the most basic things and not know where to start?  The course is developed for students who want to learn the fundamentals to operate the many tools and machinery the Bennington woodshop has to offer. Students will undertake many tasks that will help develop technical skills and how to utilize the woodshop as

Intro Video Projects — FV4323.02

Instructor: Carly Rudzinski
Credits: 2
This course is a projects-based course for students completing a 7-week Intro to Video course with Beatriz Santiago Munoz in Spring 2023. Students will further develop creative and technical skills acquired in Intro Video through thematic self-led projects.

Introduction to 16mm — FV2312.01

Instructor: John Crowe
Credits: 2
An introduction to 16mm film techniques, students will shoot and edit analog 16mm film, as well as digital transfers of film to video. Through readings, avant-garde screenings, experiments and hands-on workshops students will learn about cinematography and the photochemical process. Taking advantage of the special tactile, tangible nature of analog film, material properties

Introduction to 16mm — FV2312.01

Instructor: John Crowe
Credits: 2
An introduction to 16mm film techniques, students will shoot, process and edit analog 16mm film, as well as digitally transfer film to video. Through screenings, experiments and hands-on workshops students will learn about cinematography and the photochemical process. Taking advantage of the special tactile, tangible nature of the analog film, material properties will be

Introduction to 16mm — FV2312.01

Instructor: John Crowe
Credits: 2
An introduction to 16mm film techniques, students will shoot, edit and process analog BW 16mm film, as well as digital transfers of film to video. Through readings, screenings, experiments, and hands-on workshops students will learn about cinematography and the photochemical process. Taking advantage of the special tactile, tangible nature of the analog film, especially the

Introduction to 16mm — FV2312.01

Instructor: John Crowe
Credits: 2
An introduction to 16mm film techniques, students will shoot and edit analog 16mm film, develop by hand and finally will transfer film to video. Through readings, screenings, experiments and hands-on workshops students will learn about cinematography and the photochemical process. Taking advantage of the special tactile, tangible nature of analog film, material properties will

Introduction to 3D Modeling and Printing — DA2380.02

Instructor: Carly Rudzinski
Credits: 2
This course creates the opportunity for students to explore the functionality and utility of 3D Printing or additive manufacturing through the creation of wearable objects. Students will work with a variety of tools, software, and fabrication methods to learn about how to imagine, invent, and integrate fabricated objects into existing external conditions. Coursework will

Introduction to 3D Modeling: Point, Curve, Surface, Solid — VA2117.01

Instructor: J Blackwell
Credits: 2
This course explores methods of translating found or imagined shapes into digital three-dimensional objects. Students will study how sub-division, approximation, and discretization can be used to separate forms into their component parts. Coursework will focus on how systematic breaking-down of form reveals qualities that can be intentionally

Introduction to Architectural Design - House for the Twenty-First Century — ARC2164.01

Instructor: Anthony Titus
Credits: 4
The studio course will introduce students from all disciplines to fundamental questions of architectural design through a series of three successive projects. The projects stress critical and creative thinking and invention, interdisciplinary collaboration, observation, perception, communication and visualization. Students will be taught to engage in a series of

Introduction to Ceramics: Roots of Forms — CER2138.01

Instructor: Barry Bartlett
Credits: 4
Exploring the unique, material nature of clay as a medium for personal and visual expression will be the focus of this course. All ceramic forms, whether sculptural or utilitarian, require a basic knowledge of the ceramic medium. A variety of construction methods will be introduced focusing on hand building. Emphasis will be placed on developing a language relating historical