Spring 2026 Course Search

projects in animation and projections — MA4314.01

Instructor: Sue Rees
Days & Time: TH 8:30am-12:10pm
Credits: 4

The course will be for sustained work on an animation or design project, and should be a space for both experimentation, ambition and a consistent endeavor.  Students will be expected to create a complete animation, a series of experiments, projection or interactive project.  The expectation is that students will be fully engaged in all aspects of the class from critiques, to experimenting with ideas, undertaking research and being present.

Art in Public Spaces as connective tissue — DAN4380.01

Instructor: Martin Lanz
Days & Time: MO,TH 10:00am-11:50am
Credits: 2

In this course, we will explore various projects that aim to connect people with their surroundings and communities.
We will also explore the strategies that various artists have implemented to increase their audiences and interest in the arts.
We will analyze and design projects that seek sustainability, diversification, and access to the experience of art and culture.

By evaluating environments we could design artistic projects that promote art, artistic education, and the promotion of cultural products as actions to build community, identity, and a creative economy.

Hand-drawn Animation — MA2217.01

Instructor: John Crowe
Days & Time: TU 2:10pm-4:00pm
Credits: 2

Fundamentals of 2-D animation principles will be explored through drawing, from basic motion cycles to straight-ahead animation. Students will primarily work with wet/dry mediums on paper, with additional instruction in After Effects compositing workflow, and digital drawing. Weekly exercises will explore a variety of animation techniques to create short projects. While Screenings, critiques and demonstrations parallel regular viewings of student work.

Legacy and 3D Audio Mixing and Production — MSR4374.01

Instructor: Cristian Amigo
Days & Time: WE 10:00am-11:50am & WE 2:10pm-4:00pm
Credits: 4

This course explores the art and science of mixing and producing audio for both emergent immersive formats and traditional legacy platforms. Students will gain hands-on experience with spatial audio technologies such as Dolby Atmos, Ambisonics, and binaural mixing, while also mastering industry-standard techniques for stereo and 5.1 surround sound production.

BC Soundscape Dub Ensemble — MSR4373.01

Instructor: Cristian Amigo
Days & Time: TU 10:30am-12:20pm
Credits: 2

This ensemble-based course explores the intersection of live performance, experimental soundscapes, and dub aesthetics. Rooted in the traditions of dub music—including remix culture, delay and reverb manipulation, and bass-driven textures—students will create immersive sonic environments using a mix of acoustic instruments, electronic tools, field recordings, and live effects processing.

Readings in Sound — MSR2214.01

Instructor: Cristian Amigo
Days & Time: TU 4:10pm-6:00pm
Credits: 2

This seminar course investigates the cultural, philosophical, and aesthetic dimensions of sound through critical readings, listening exercises, and discussions. Drawing from fields such as sound studies, media theory, musicology, literature, and art, Readings in Sound challenges students to consider how sound shapes experience, knowledge, identity, and space.

Tickling the Clock — MSR4375.01

Instructor: Nicholas Brooke
Days & Time: TU 4:10pm-6:00pm
Credits: 2

An advanced course in sonic contraptions, for students who have already completed significant work in sound, visual design, or project management.  Starting with Collins’ Hardware Hacking, we’ll review soldering, circuit bending (i.e. “tickling the clock”), and associated topics, such as no-input mixing and basic circuit tinkering. We will look at alternative methods of physical sound creation through programming languages and mechanical paradigms such as solenoids and sensors.

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 2

This course introduces students to the basic language of 3D animation and modeling.  Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold Renderer, basic animation and utilizing lights and cameras.