Exhibit Design- “oh the stitchery” — DES4109.01
Historical Dress: The Park-McCullough Project Spring ‘26
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Historical Dress: The Park-McCullough Project Spring ‘26
Delights of Ephemera explores the significance of mass-produced materials in the context of art movements and exhibitions. Contrary to its definition, ephemera can have power and permanence, giving agency to marginal and marginalized groups and providing a record of actions outside institutional structures. A poster for an exhibition can be as important—or, in terms of its historical presence, more important—as the exhibition itself.
Learning to draw is as much about learning how to use your hand as it is about learning how to see. The focus of this course is on learning to draw from observation and developing close looking skills. Drawing from observation fundamentally alters our day-to-day experience by heightening our attention to details and the specificity of our surroundings. In this course, you will work with various materials, including ink, compressed and vine charcoal, graphite, and/or collage to represent a range of subjects.
The course will be for sustained work on an animation or design project, and should be a space for both experimentation, ambition and a consistent endeavor. Students will be expected to create a complete animation, a series of experiments, projection or interactive project. The expectation is that students will be fully engaged in all aspects of the class from critiques, to experimenting with ideas, undertaking research and being present.
In this course, we will explore various projects that aim to connect people with their surroundings and communities.
We will also explore the strategies that various artists have implemented to increase their audiences and interest in the arts.
We will analyze and design projects that seek sustainability, diversification, and access to the experience of art and culture.
By evaluating environments we could design artistic projects that promote art, artistic education, and the promotion of cultural products as actions to build community, identity, and a creative economy.
Fundamentals of 2-D animation principles will be explored through drawing, from basic motion cycles to straight-ahead animation. Students will primarily work with wet/dry mediums on paper, with additional instruction in After Effects compositing workflow, and digital drawing. Weekly exercises will explore a variety of animation techniques to create short projects. While Screenings, critiques and demonstrations parallel regular viewings of student work.
Historical Dress: The Park-McCullough Project Spring '26
Working in collaboration with the local Park-McCullough Historic Governor’s Mansion, students will create a new archive of the historic dress collection.
This course is a hands-on color laboratory where students will explore the tactile, material, and physical characteristics of pigments. Working with both earth and synthetic colors, we’ll grind, mix, and transform pure pigments into drawing materials including watercolor paints and chalk pastels. If time allows, we will also make inks. Outside of class, students will complete a short research project/presentation, and create a self-directed body of drawings using the materials created in class.
This course is an introduction to the magic of copper plate Intaglio. We will explore various techniques to prepare our plates including hand working and acid etching with materials such as rosin resists and sugar lifts. By the end of term, we will be printing in color. Ultimately, the overall goal of our endeavors will be to begin a dialog about artistic production in a contemporary context while also exploring the unique history of the intaglio process.
This course introduces students to the basic language of 3D animation and modeling. Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold Renderer, basic animation and utilizing lights and cameras.