Spring 2026 Course Search

Costume Design Projects — DES4108.01

Instructor: Tilly Grimes
Days & Time: WE 8:30am-12:10pm
Credits: 4

Dance, Musicals, Opera - a costume studio practice

The class will consist of three elements-

1) Designing a produced piece in drama or dance

2) A paper project designing costumes for a music based narrative piece (ie:opera, musical theatre, dance)

Sculpture Studio/ advanced practice — SCU4217.01

Instructor: John Umphlett
Days & Time: TU 8:30am-12:10pm
Credits: 4

This course asks each student to work in a self-directed way among a community of critical thinkers. Finding one’s voice, as a maker, requires research sources of influence and inspiration. Students are expected to undertake a significant amount of work outside of regular class meetings. At this point in your Visual Arts Education you must be able to represent serious attention and dedication to your work, and prove that you can manage your time and energy towards advanced inquiry.

about the membrane — SCU2216.01

Instructor: John Umphlett
Days & Time: TH 8:30am-12:10pm
Credits: 4

This course focuses on the additive construction methods essential to contemporary sculpture. Students will embark on independent projects that hone their skills in constructing armatures and exploring innovative skinning techniques. Throughout the term, participants will learn to build and manipulate forms using primarily additive processes, developing their own sculptural vocabulary in a studio environment. There will be two personal independent projects in this class that will ultimately converge into a dynamic, large-scale collaborative sculpture.

Advanced techniques; welding and metal fabrication. — SCU4229.01

Instructor: John Umphlett
Days & Time: MO 1:40pm-5:20pm
Credits: 2

In this course we will focus on cutting and welding non-ferrous metals. Hand cutting and CNC assisted plasma cutting will be the methods in which stock will be cut. The fabrication processes will begin through brazing methods (acetylene) for connecting non-similar metals. There will also be instruction on pinpoint forging as well as the safe use of the blacksmithing forge in the Sculpture department. We will then advance to learning the skills involved in using the GTAW welders for non-ferrous welding.

projects in animation and projections — MA4314.01

Instructor: Sue Rees
Days & Time: TH 8:30am-12:10pm
Credits: 4

The course will be for sustained work on an animation or design project, and should be a space for both experimentation, ambition and a consistent endeavor.  Students will be expected to create a complete animation, a series of experiments, projection or interactive project.  The expectation is that students will be fully engaged in all aspects of the class from critiques, to experimenting with ideas, undertaking research and being present.

Adobe InDesign Basics — DES2107.01

Instructor: Gus Ramirez
Days & Time: MO 10:00am-11:50am
Credits: 2

This class will focus on the essentials of Adobe InDesign. Students will learn fundamental skills such as interface navigation, document setup, text and image manipulation, advanced features, and best practices for both print and digital publications.

Hand-drawn Animation — MA2217.01

Instructor: John Crowe
Days & Time: TU 2:10pm-4:00pm
Credits: 2

Fundamentals of 2-D animation principles will be explored through drawing, from basic motion cycles to straight-ahead animation. Students will primarily work with wet/dry mediums on paper, with additional instruction in After Effects compositing workflow, and digital drawing. Weekly exercises will explore a variety of animation techniques to create short projects. While Screenings, critiques and demonstrations parallel regular viewings of student work.

Digital Realities: Rhino 8 and the Art of Making — DES4110.01

Instructor: Derek Parker
Days & Time: TH 1:40pm-3:30pm
Credits: 2

Digital Realities: Rhino 8 and the Art of Making is an introductory course in Digital Fabrication using Computer-Aided Design (CAD) and Computer Numerically Controlled (CNC) equipment. This course will explore the use of 3D Printers, CNC Laser Cutters, and CNC Routers to create custom objects modeled in Rhino 8. The course will cover the necessary workflows and parameters used for each machine, as well as general maintenance, material management, and best practices. This course aims to build technical skills and consider aesthetics, functionality, and design concepts.

Later is Too Late: Dance Design & Production — DAN2425.01

Instructor: Davison Scandrett
Days & Time: WE 2:10pm-4:00pm
Credits: 2

Borrowed from the subtitle of Lois Ellfeldt & Edwin Carne's seminal 1971 Dance Production Handbook, "Later is Too Late" became a mantra for the course instructor after finding a well-worn copy of the paperback in his roadbox for the Merce Cunningham Dance Company.  In this course we will examine the specific technical challenges and design opportunities presented in the production of dance performance, including the role that planning and management can play in overcoming the structural inequities and lack of resources endemic to the form.  Through readings,

Introduction to Intaglio: The Alchemist’s Print — PRI2111.01

Instructor: Thorsten Dennerline
Days & Time: TU 2:10pm-5:50pm
Credits: 4

This course is an introduction to the magic of copper plate Intaglio. We will explore various techniques to prepare our plates including hand working and acid etching with materials such as rosin resists and sugar lifts. By the end of term, we will be printing in color. Ultimately, the overall goal of our endeavors will be to begin a dialog about artistic production in a contemporary context while also exploring the unique history of the intaglio process. 

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 2

This course introduces students to the basic language of 3D animation and modeling.  Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold Renderer, basic animation and utilizing lights and cameras.