Spring 2026 Course Search

Ghostly Body- The Art of Absence — DAN2349.01

Instructor: Mina Nishimura
Days & Time: WE 2:10pm-4:00pm
Credits: 2

This course requires no previous dance experience, and is open to anyone who is interested in the art of absence or art that deals with the presence of things we cannot see — the invisibles, empty space and silence – found across different art forms and practices.

Language, Culture, and Society — LIN2112.01

Instructor: Alexia Fawcett
Days & Time: WE 2:10pm-4:00pm
Credits: 2

This course examines the complex relationship between language, culture, and society through an interdisciplinary lens, incorporating perspectives from linguistic anthropology, sociolinguistics, and discourse analysis. Students will explore how linguistic practices both reflect and shape identities, power dynamics, cultural norms, and worldviews as we cover topics such as linguistic relativity, regional variation, racialization, politeness, and markers of gender and class.

Later is Too Late: Dance Design & Production — DAN2425.01

Instructor: Davison Scandrett
Days & Time: WE 2:10pm-4:00pm
Credits: 2

Borrowed from the subtitle of Lois Ellfeldt & Edwin Carne's seminal 1971 Dance Production Handbook, "Later is Too Late" became a mantra for the course instructor after finding a well-worn copy of the paperback in his roadbox for the Merce Cunningham Dance Company.  In this course we will examine the specific technical challenges and design opportunities presented in the production of dance performance, including the role that planning and management can play in overcoming the structural inequities and lack of resources endemic to the form.  Through readings,

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 2

This course introduces students to the basic language of 3D animation and modeling.  Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold Renderer, basic animation and utilizing lights and cameras.