Spring 2026 Course Search

Hyper Body! — DAN2156.01

Instructor: Kota Yamazaki
Days & Time: TU,FR 8:30am-10:20am
Credits: 2

This Beginner level course is designed and recommended for students with prior dance experience or equivalent training in any form of physical expression.

The aim is to encounter the inner energy and passion that dance evokes from within the body, alongside the choreographic language of Trisha Brown, which is rooted in neutrality and free from unnecessary movement. While these two directions may seem opposite, early recordings of Trisha Brown suggest a fascinating fusion of both qualities.

Photobooks — PHO4371.01

Instructor: Luiza Folegatti
Days & Time: FR 8:30am-12:10pm
Credits: 4

This course explores how photographers translate artistic concepts into the materiality of bookmaking, giving students insight into the basic steps of creating a photobook. The course will experiment with different book designs, paper qualities, digital printing, binding techniques, sequencing exercises, intervened photography, photo-collage, and layering.

Race in Publishing — LIT2574.01

Instructor: Mariam Rahmani
Days & Time: FR 8:30am-12:10pm
Credits: 4

That writers of color earn less than their white peers in advances and fees is anecdotally well known. But we lack exhaustive data. Gearing up for such data collection the next few years in a faculty-driven project at Bennington, this course provides an overview of the broader ethical and social landscape around diversity, equity, and inclusion (DEI) in publishing. Major inquiries will include:

Metric Spaces and Geometry — MAT4162.01

Instructor: Andrew McIntyre
Days & Time: TU,FR 8:30am-10:20am
Credits: 4

Everything is geometry! This class is about two things: first, about how mathematicians have extended the concept of "geometry" beyond triangles and circles, into higher-dimensional spaces, curved spaces, spaces of functions, discrete spaces, and more. Second, about how this extension of "geometry" can allow us to apply our powerful geometric intuition to a wide range of problems that might not initially seem geometric, both within mathematics, and in physics, computer science, and elsewhere.

Adobe InDesign Basics — DES2107.01

Instructor: Gus Ramirez
Days & Time: MO 10:00am-11:50am
Credits: 2

This class will focus on the essentials of Adobe InDesign. Students will learn fundamental skills such as interface navigation, document setup, text and image manipulation, advanced features, and best practices for both print and digital publications.

Statistical Methods for Data Analysis — MAT2104.01

Instructor: Katie Montovan
Days & Time: TU,FR 8:30am-10:20am
Credits: 4

In this course, we will focus on developing the statistical skills needed to answer questions by collecting data, designing experimental studies, and analyzing large publicly available datasets. The skills learned will also help students to be critical consumers of statistical results. We will use a variety of datasets to develop skills in data management, analysis, and effective presentation of results.

Digital Book Project: Analyzing Social and Cultural Values in Japan — JPN4404.01

Instructor: Ikuko Yoshida
Days & Time: TU,FR 8:30am-10:20am
Credits: 4

This fourth-term Japanese course is purposefully designed to enable students to create digital books that promote cultural understanding among Japanese children. The curriculum begins with students engaging with short stories and Japanese animations to analyze expected behaviors and communication styles among Japanese children. Additionally, students examine social and cultural values in Japan—focusing on how these values are conveyed and how gender roles are represented in children’s literature and media.

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 2

This course introduces students to the basic language of 3D animation and modeling.  Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold Renderer, basic animation and utilizing lights and cameras.