Spring 2026 Course Search

Hyper Body! — DAN2156.01

Instructor: Kota Yamazaki
Days & Time: TU,FR 8:30am-10:20am
Credits: 2

This Beginner level course is designed and recommended for students with prior dance experience or equivalent training in any form of physical expression.

The aim is to encounter the inner energy and passion that dance evokes from within the body, alongside the choreographic language of Trisha Brown, which is rooted in neutrality and free from unnecessary movement. While these two directions may seem opposite, early recordings of Trisha Brown suggest a fascinating fusion of both qualities.

Race in Publishing — LIT2574.01

Instructor: Mariam Rahmani
Days & Time: FR 8:30am-12:10pm
Credits: 4

That writers of color earn less than their white peers in advances and fees is anecdotally well known. But we lack exhaustive data. Gearing up for such data collection the next few years in a faculty-driven project at Bennington, this course provides an overview of the broader ethical and social landscape around diversity, equity, and inclusion (DEI) in publishing. Major inquiries will include:

Statistical Methods for Data Analysis — MAT2104.01

Instructor: Katie Montovan
Days & Time: TU,FR 8:30am-10:20am
Credits: 4

In this course, we will focus on developing the statistical skills needed to answer questions by collecting data, designing experimental studies, and analyzing large publicly available datasets. The skills learned will also help students to be critical consumers of statistical results. We will use a variety of datasets to develop skills in data management, analysis, and effective presentation of results.

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 2

This course introduces students to the basic language of 3D animation and modeling.  Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold Renderer, basic animation and utilizing lights and cameras.