Spring 2026 Course Search

Photobooks — PHO4371.01

Instructor: Luiza Folegatti
Days & Time: FR 8:30am-12:10pm
Credits: 4

This course explores how photographers translate artistic concepts into the materiality of bookmaking, giving students insight into the basic steps of creating a photobook. The course will experiment with different book designs, paper qualities, digital printing, binding techniques, sequencing exercises, intervened photography, photo-collage, and layering.

Race in Publishing — LIT2574.01

Instructor: Mariam Rahmani
Days & Time: FR 8:30am-12:10pm
Credits: 4

That writers of color earn less than their white peers in advances and fees is anecdotally well known. But we lack exhaustive data. Gearing up for such data collection the next few years in a faculty-driven project at Bennington, this course provides an overview of the broader ethical and social landscape around diversity, equity, and inclusion (DEI) in publishing. Major inquiries will include:

Women and Human Mobility — APA2213.03

Instructor: Andrea Galindo
Days & Time: WE 4:10pm-6:00pm & TH 3:40pm-5:30pm
Credits: 1

Human mobility has been an inherent human condition throughout history. From earliest human history, women and men have migrated in search of a better life, to populate other places on the planet, or to escape and survive human-made or natural dangers. Today migration is a fact of life for an increasing number of people around the world: there are more than 281 million migrants that cross borders, about 71.2 million that are internally displaced and around 40 million seeking asylum. Almost half of them are women.

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 2

This course introduces students to the basic language of 3D animation and modeling.  Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold Renderer, basic animation and utilizing lights and cameras.