All Courses

Select Filters and then click Apply to load new results

Term
Time & Day Offered
Level
Credits
Course Duration

Digital Darkroom Essentials: Processing+Production — PHO4235.01

Instructor: Elizabeth White
Credits: 2
Designed for students who have experience working with manual cameras, this seven-week course provides instruction in the processing of raw files with Lightroom and Photoshop, and the production of digital portfolios and high quality inkjet prints. Class time will include technical demonstrations and group critiques, as well as slide presentations and discussions. Selfdirected

Digital Design Basics — DES2100.01

Instructor: Gus Ramirez
Credits: 2
This class will cover the essentials of Adobe Photoshop and Illustrator. Students will learn the foundations of each interface and how to use basic and advanced functions of each program including, but not limited to: artboard and layer management, pen tools and path-finders, text and type formatting, color management, selection tools, and clipping masks. Through a mix of

Digital Foundations — DA2137.01

Instructor: Farhad Mirza
Credits: 4
This course is an introduction to basic digital tools that are useful for studio artists. Through weekly digital drawing exercises, we will cover design-related topics including scale, iteration, layout, grids, layer management and organization. Students will learn to use Adobe Illustrator, InDesign, Photoshop and Rhinoceros 3D, including basic file preparation for large format

Digital Foundations I — DES2112.01

Instructor: Farhad Mirza
Days & Time: WE 4:10pm-6:00pm
Credits: 2

Where might automation fit into an art practice? How might we choose to orient ourselves and our work to technology that is (usually) developed with mass production in mind? How do we reconcile the desire for novelty, experimentation, and accidents as we depend on machines and softwares that require our participation in pre-determined, often rigid, ways?<

Digital Frost — LIT2260.01

Instructor: Megan Mayhew-Bergman
Credits: 2
How can we use digital tools to help share knowledge and scholarship about Robert Frost's time in the Stone House? In this course, we'll explore the relationship between technology, literature, and public history. We'll discuss ways to encourage engagement with Frost's legacy and time in Shaftsbury. Students will help design and produce a digital, self-guided tour, and assist

Digital Image Compositing — DES2106.01

Instructor: Gus Ramirez
Days & Time: MO 10:00am-11:50am
Credits: 2

Beyond its use in commercial and fine art photography, image compositing is a useful tool for artists and designers more broadly. This course will cover processing, combining, and editing images in Adobe Photoshop to an intermediate level. Students will learn about the Photoshop interface, and how to work with images using filters, masks,

Digital Life — MS2104.01

Instructor: bmurphy@bennington.edu
Credits: 4
Digital technology is changing our understanding of what it means to be human, and rewriting our definitions of life, the body, love, death, and other concepts and embodied experiences. Through engaging contemporary narratives like Black Mirror, we will explore the theory of technogenesis—the idea that humans have always coevolved with their tools. We will read key works in

Digital Life — MS2104.01

Instructor: Brian Michael Murphy
Credits: 4
Digital technology is changing our understanding of what it means to be human, and rewriting our definitions of life, the body, love, death, and other concepts and embodied experiences. Through engaging contemporary narratives like The Circle and Black Mirror, we will explore the theory of technogenesis—the idea that humans have always coevolved with their tools. We will read

Digital Life — MS2104.01

Instructor: Brian Michael Murphy
Credits: 4
Digital technology is changing our understanding of what it means to be human, and rewriting our definitions of life, the body, love, death, and other concepts and embodied experiences. Through engaging contemporary narratives like The Circle and Black Mirror, we will explore the theory of technogenesis—the idea that humans have always coevolved with their tools. We will read

Digital Materiality — MS4101.01

Instructor: Brian Michael Murphy
Credits: 4
“The cloud” is not in the sky, but is comprised of thousands of securitized data centers and fiber optic networks that span continents. Undersea cables still carry nearly all internet traffic that travels across oceans. How can we critically analyze these massive systems that are often either invisible or too large to see all at once? This course will explore the materiality of

Digital Materiality — MS4101.02

Instructor: bmurphy@bennington.edu
Credits: 4
“The cloud” is not in the sky, but is comprised of thousands of securitized data centers and fiber optic networks that span continents. Undersea cables still carry nearly all internet traffic that travels across oceans. How can we critically analyze these massive systems that are often either invisible or too large to see all at once? This course will explore the materiality of

Digital Materiality — MS4101.01

Instructor: Brian Michael Murphy
Credits: 4
“The cloud” is not in the sky, but is comprised of thousands of securitized data centers and fiber optic networks that span continents. Undersea cables still carry nearly all internet traffic that travels across oceans. How can we critically analyze these massive systems that are often either invisible or too large to see all at once? This course will explore the materiality of

Digital Modeling — MA2104.01

Instructor: Sue Rees
Credits: 2
This course introduces students to the basic language of 3D modeling, including shading, texturing and lighting models. A series of modeled objects, using a chess set as the catalyst, and spaces, based upon a text, will be created. Additionally, during the course we will print forms, utilizing 3D printers. This class will be appropriate for students interested in animation, set

Digital Modeling and Animation — MA2103.01

Instructor: Sue Rees
Credits: 2
This course introduces students to the basic language of 3D animation and modeling. Students will be expected to become familiar with the basic principles of the MAYA program. A short animation , or a series of modeled objects and spaces will be created. Additionally, during the course we will print forms, utilizing 3D printers. This course will be offered the first seven

Digital Modeling and Animation — MA2103.01

Instructor: Sue Rees
Credits: 2
This course introduces students to the basic language of 3D animation and modeling. Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created and animated. The emphasis will be on becoming proficient with modeling forms, texturing using Arnold Renderer, adding lights and cameras,

Digital Modeling and Animation — MA2103.01

Instructor: Sue Rees
Credits: 2
This course introduces students to the basic language of 3D animation and modeling. Students will be expected to become familiar with the basic principles of the MAYA® program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modeling forms, texturing using Arnold Renderer, adding lights and cameras.

Digital Modeling and Animation — MA2103.01

Instructor: Sue Rees
Credits: 2
This course introduces students to the basic language of 3D animation and modeling. Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modeling forms, texturing using Arnold Renderer, adding lights and cameras. Additionally,

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Credits: 2
This course introduces students to the basic language of 3D animation and modeling. Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold Renderer, adding lights and cameras. Additionally,

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 2

This course introduces students to the basic language of 3D animation and modeling.  Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 2

This course introduces students to the basic language of 3D animation and modeling.  Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold

Digital Morphology/Rhino 3D Modeling — VA2208.01

Instructor: Michael Stradley
Credits: 2
Digital Morphology is a foundation course in Rhinoceros modeling software. Rhinoceros is an industry standard 3D modelling program used by architects, designers, and artists. This course will cover a range of digital techniques from basic 2D drawing to complex NURBS surface modelling. Across several small projects that focus on exotic form, generative diagramming, and rapid

Digital Morphology/Rhino 3D Modeling — VA2208.01

Instructor: Michael Stradley
Days & Time: TBA
Credits: 2
Digital Morphology is a foundation course in Rhinoceros modeling software. Rhinoceros is an industry standard 3D modelling program used by architects, designers, and artists. This course will cover a range of digital techniques from basic 2D drawing to complex NURBS surface modelling. Across several small projects that focus on exotic form, generative diagramming, and rapid

Digital Morphology/Rhino 3D Modeling — VA2208.01

Instructor: Michael Stradley
Credits: 2
Digital Morphology is a foundation course in Rhinoceros modeling software. Rhinoceros is an industry standard 3D modelling program used by architects, designers, and artists. This course will cover a range of digital techniques from basic 2D drawing to complex NURBS surface modelling. Across several small projects that focus on exotic form, generative diagramming, and rapid

Digital Morphology/Rhino 3D Modeling — VA2208.02; second seven weeks

Instructor: Michael Stradley
Days & Time: TBA
Credits: 2
Digital Morphology is a foundation course in Rhinoceros modeling software. Rhinoceros is an industry standard 3D modelling program used by architects, designers, and artists. This course will cover a range of digital techniques from basic 2D drawing to complex NURBS surface modelling. Across several small projects that focus on exotic form, generative diagramming, and rapid

Digital Morphology/Rhino 3D Modeling — VA2208.01

Instructor:
Credits: 2
Digital Morphology is a foundation course in Rhinoceros modeling software. Rhinoceros is an industry standard 3D modelling program used by architects, designers, and artists. This course will cover a range of digital techniques from basic 2D drawing to complex NURBS surface modelling. Across several small projects that focus on exotic form, generative diagramming, and rapid