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Showing 25 Results of 7245

Digital Materiality — MS4101.02

Instructor: bmurphy@bennington.edu
Days & Time:
Credits: 4
“The cloud” is not in the sky, but is comprised of thousands of securitized data centers and fiber optic networks that span continents. Undersea cables still carry nearly all internet traffic that travels across oceans. How can we critically analyze these massive systems that are often either invisible or too large to see all at once? This course will explore the materiality of

Digital Materiality — MS4101.01

Instructor: Brian Michael Murphy
Days & Time:
Credits: 4
“The cloud” is not in the sky, but is comprised of thousands of securitized data centers and fiber optic networks that span continents. Undersea cables still carry nearly all internet traffic that travels across oceans. How can we critically analyze these massive systems that are often either invisible or too large to see all at once? This course will explore the materiality of

Digital Modeling — MA2104.01

Instructor: Sue Rees
Days & Time:
Credits: 2
This course introduces students to the basic language of 3D modeling, including shading, texturing and lighting models. A series of modeled objects, using a chess set as the catalyst, and spaces, based upon a text, will be created. Additionally, during the course we will print forms, utilizing 3D printers. This class will be appropriate for students interested in animation, set

Digital Modeling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time:
Credits: 2
This course introduces students to the basic language of 3D animation and modeling. Students will be expected to become familiar with the basic principles of the MAYA program. A short animation , or a series of modeled objects and spaces will be created. Additionally, during the course we will print forms, utilizing 3D printers. This course will be offered the first seven

Digital Modeling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time:
Credits: 2
This course introduces students to the basic language of 3D animation and modeling. Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created and animated. The emphasis will be on becoming proficient with modeling forms, texturing using Arnold Renderer, adding lights and cameras,

Digital Modeling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time:
Credits: 2
This course introduces students to the basic language of 3D animation and modeling. Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modeling forms, texturing using Arnold Renderer, adding lights and cameras. Additionally,

Digital Modeling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time:
Credits: 2
This course introduces students to the basic language of 3D animation and modeling. Students will be expected to become familiar with the basic principles of the MAYA® program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modeling forms, texturing using Arnold Renderer, adding lights and cameras.

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time:
Credits: 2
This course introduces students to the basic language of 3D animation and modeling. Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold Renderer, adding lights and cameras. Additionally,

Digital Modelling and Animation — MA2103.01

Instructor: Sue Rees
Days & Time: FR 8:30am-12:10pm
Credits: 2

This course introduces students to the basic language of 3D animation and modeling.  Students will be expected to become familiar with the basic principles of the MAYA program. A series of modeled objects placed in locations will be created. The emphasis will be on becoming proficient with modelling forms, texturing using Arnold

Digital Morphology/Rhino 3D Modeling — VA2208.01

Instructor: Michael Stradley
Days & Time:
Credits: 2
Digital Morphology is a foundation course in Rhinoceros modeling software. Rhinoceros is an industry standard 3D modelling program used by architects, designers, and artists. This course will cover a range of digital techniques from basic 2D drawing to complex NURBS surface modelling. Across several small projects that focus on exotic form, generative diagramming, and rapid

Digital Morphology/Rhino 3D Modeling — VA2208.01

Instructor: Michael Stradley
Days & Time:
Credits: 2
Digital Morphology is a foundation course in Rhinoceros modeling software. Rhinoceros is an industry standard 3D modelling program used by architects, designers, and artists. This course will cover a range of digital techniques from basic 2D drawing to complex NURBS surface modelling. Across several small projects that focus on exotic form, generative diagramming, and rapid

Digital Morphology/Rhino 3D Modeling — VA2208.02; second seven weeks

Instructor: Michael Stradley
Days & Time: TBA
Credits: 2
Digital Morphology is a foundation course in Rhinoceros modeling software. Rhinoceros is an industry standard 3D modelling program used by architects, designers, and artists. This course will cover a range of digital techniques from basic 2D drawing to complex NURBS surface modelling. Across several small projects that focus on exotic form, generative diagramming, and rapid

Digital Morphology/Rhino 3D Modeling — VA2208.01

Instructor: Michael Stradley
Days & Time:
Credits: 2
Digital Morphology is a foundation course in Rhinoceros modeling software. Rhinoceros is an industry standard 3D modelling program used by architects, designers, and artists. This course will cover a range of digital techniques from basic 2D drawing to complex NURBS surface modelling. Across several small projects that focus on exotic form, generative diagramming, and rapid

Digital Morphology/Rhino 3D Modeling — VA2208.01

Instructor:
Days & Time:
Credits: 2
Digital Morphology is a foundation course in Rhinoceros modeling software. Rhinoceros is an industry standard 3D modelling program used by architects, designers, and artists. This course will cover a range of digital techniques from basic 2D drawing to complex NURBS surface modelling. Across several small projects that focus on exotic form, generative diagramming, and rapid

Digital Morphology/Rhino 3D Modeling — VA2208.01

Instructor: Michael Stradley
Days & Time:
Credits: 2
Digital Morphology is a foundation course in Rhinoceros modeling software. Rhinoceros is an industry standard 3D modelling program used by architects, designers, and artists. This course will cover a range of digital techniques from basic 2D drawing to complex NURBS surface modelling. Across several small projects that focus on exotic form, generative diagramming, and rapid

Digital Morphology/Rhino 3D Modeling — VA2208.01

Instructor: Michael Stradley
Days & Time: TBA
Credits: 2
Digital Morphology is a foundation course in Rhinoceros modeling software. Rhinoceros is an industry standard 3D modelling program used by architects, designers, and artists. This course will cover a range of digital techniques from basic 2D drawing to complex NURBS surface modelling. Across several small projects that focus on exotic form, generative diagramming, and rapid

Digital Negatives Alternative Processes — PHO4255.01

Instructor: Jonathan Kline
Days & Time:
Credits: 2
This class explores the rich possibilities of creating digital negatives using Photoshop and printing them on 100% cotton papers using 19th century photographic processes such as Cyanotypes, Van Dyke Browns, and Kallitypes . We will spend time in class preparing optimum negatives using Pictorico inkjet transparency material followed by four weeks of making iron based light

Digital Physical Cycles — VA4325.01) (cancelled 10/31/2024

Instructor: Farhad Mirza
Days & Time:
Credits: 4
“…every form of making a world through our encounters with things is fully multi-modal. It is principally a mixture of modes of know-how (technê) and modes of know-what (epistêmê) with more complex combinations of the two wherein the hard distinction between technique and episteme collapses.”  —Reza Negarestani, What does it take to make anything at all? This is a

Digital Realities: Rhino 8 and the Art of Making — DES4110.01

Instructor: Derek Parker
Days & Time: TH 1:40pm-3:30pm
Credits: 2

Digital Realities: Rhino 8 and the Art of Making is an introductory course in Digital Fabrication using Computer-Aided Design (CAD) and Computer Numerically Controlled (CNC) equipment. This course will explore the use of 3D Printers, CNC Laser Cutters, and CNC Routers to create custom objects modeled in Rhino 8. The course will cover the necessary workflows and parameters

Digital Screens: Developmental and Cognitive Consequences — PSY4383.01

Instructor: Emily Waterman
Days & Time:
Credits: 2
Many organizations estimate that children spend up to six or more hours per day looking at screens. Screens are ubiquitous in multiple settings including school and home. This course is dedicated to a rigorous reading of the research and scientific literature on children’s screen time. We will explore social, cognitive, and developmental effects of screen time, integrating

Digital Synaesthesia — DA4106.01

Instructor: Kate Dollenmayer; Nicholas Brooke
Days & Time:
Credits: 4
In this course we'll rebuild and rewire the connections among artistic disciplines, examining the mutable nature of sensory information with innovative technologies including motion sensing, live video manipulation, Arduino microcontrollers, and smart phones. We'll learn Max/MSP/Jitter as a core language with which to make dance sing, visualize music, and turn video into

Digital Technique for Architects — ARC2206.01

Instructor: Michael Stradley
Days & Time:
Credits: 2
Digital Technique for Architects is a 2-credit co-requisite of Prof Donald Sherefkin’s course Bennington Campus: Real and Imagined. This lab-based course will cover a range of digital techniques specific to architectural practice, from 2D drafting and the production of scaled drawing sets, to 3D NURBS surface modelling and 3D printing. Dovetailing with the assignments given in

Digital Text Layout — DES2104.01

Instructor: Gus Ramirez
Days & Time:
Credits: 2
In this course, students will work in Adobe Illustrator on text and layout specific projects. Starting with the foundations of Illustrator, the course will progress to basic and advanced functions of the typographic interface. The use of artboards and layer management, pen tools and path-finders, text and type formatting, color management, and printing will be practiced through

Digital-Ply Woodworking within Digital Fabrication Methods — SCU4108.02

Instructor: John Umphlett
Days & Time:
Credits: 2
This seven-week course is designed to introduce intermediate woodworkers or makers to the digital realization methods.  We will focus primarily on working with wood specifically where the hand and computer come together.  The hand drawing of joinery and design will make the steps transitioning them into digitally controlled equipment (hand/stationary tool shaping, CNC

Digitizing Photographs — APA2360.01

Instructor: Susan Sgorbati
Days & Time:
Credits: 1
This course will introduce students to digitizing negative photographs, slides, and help them understand that digitizing negatives and slide photographs preserves them from physical decay and deterioration that can occur over time, and enhance accessibility to their photographs. Students will be asked to bring their negative photographs or slides for digitizing, editing, and