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Term
Time & Day Offered
Level
Credits
Course Duration

Intro to Scene Painting — DRA2168.01

Instructor: Seancolin Hankins
Credits: 2
This class will introduce students to the fundamentals of scenic art, including terminology, and commonly used tools and techniques. Students will learn to create processes that will guide them from a rendering or scenic finish to a completed project. Skills we will develop include color mixing, surface preparation for soft goods and hard scenery, translating small renderings

Intro to Scene Painting — DRA2168.01

Instructor: Seancolin Hankins
Credits: 2
This class will introduce students to the fundamentals of scenic art, including terminology, and commonly used tools and techniques. Students will learn to create processes that will guide them from a rendering or scenic finish to a completed project. Skills we will develop include color mixing, surface preparation for soft goods and hard scenery, translating small renderings

Intro to Scene Painting — DRA2168.01

Instructor: Seancolin Hankins
Days & Time: FR 2:10pm-5:50pm
Credits: 2

This class will introduce students to the fundamentals of scenic art, including terminology, and commonly used tools and techniques. Students will learn to create processes that will guide them from a rendering or scenic finish to a completed project. Skills we will develop include color mixing, surface preparation for soft goods and hard scenery, translating small

Intro to Sculpture II “From the Body” — SCU2123.01

Instructor: Jon Isherwood
Credits: 4
The lineage of translating the figure into sculpture form is extensive. How do we make a likeness thru portraiture in consideration of traditional and contemporary processes? How do we make a sculpture that evokes an expression of the human body but doesn’t necessarily recreate the outward appearance? We will investigate through a series of projects; sculptural responses to

Intro to Sketch Comedy 1 — DRA4277.01

Instructor: Shawtane Bowen
Credits: 2
This course is designed to teach you the basics of comedy writing, specifically using "the game of the scene" to create short comedic sketches. Each week students will be asked to write a 3–4 page sketch that will be read aloud in class and receive constructive criticism and suggestions (variations, alternate beats, alternate lines, etc.) from myself and your peers. You will

Intro to the Woodshop — SCU2306.01

Instructor: John Umphlett
Credits: 2
Have you ever wanted to understand how to safely build some of the most basic things and not know where to start? The course is developed for students who want to learn the fundamentals to operate the many tools and machinery the Bennington wood-shop has to offer. Students will undertake many tasks that will help develop technical skills and how to utilize the woodshop as a

Intro to Throwing: A Perspective in Practice — CER2217.01

Instructor: Barry Bartlett
Credits: 4
In this beginning class we will use the technique of throwing to investigate utilitarian and sculptural forms. Within those contexts we will study the general history of the wheel as a tool that has been used in agrarian societies as well as personal expression. The main focus of the class will be learning how to throw and how to interweave historical concepts of ceramics into

Intro to U.S. History: Gender, Sexuality, and Nonconformity — HIS2218.01

Instructor: Alexander Jin
Days & Time: WE 10:00am-11:50am & WE 2:10pm-4:00pm
Credits: 4

This course is an introductory survey course of U.S. history that pays particular attention to changing norms around gender and sexuality, and how people contested or subverted those norms. Topics include: same-sex intimacy in Early America, turn of the century panics around miscegenation and white slavery, the invention of hetero and homosexuality, cross

Intro to VR — MA2128.01

Instructor: John Crowe
Credits: 2
Introduction to VR will cover the basics of VR hardware, 360 video acquisition, and content production for 3D environments. No experience is required; we will evaluate VR experiences, and design and test our created experiences. Unity and Adobe software will be used to build prototype immersive experiences. While not focusing on game development, this course will explore

Intro to VR — MA2128.01

Instructor: John Crowe
Credits: 2
Introduction to VR will cover the basics of VR hardware, 360 image acquisition, and content production for 3D environments. No experience is required; we will evaluate VR experiences, and design and test our created experiences. Unity, Blender, and Adobe software will be used to build prototype immersive experiences. While not focusing on game development, this course will

Intro to Woodshop — SCU2306.01) (time change as of 11/8/2024

Instructor: Olivia Saporito 
Credits: 2
Have you ever wanted to understand how to safely build some of the most basic things and not know where to start?  The course is developed for students who want to learn the fundamentals to operate the many tools and machinery the Bennington woodshop has to offer. Students will undertake many tasks that will help develop technical skills and how to utilize the woodshop as

Intro Video Projects — FV4323.02

Instructor: Carly Rudzinski
Credits: 2
This course is a projects-based course for students completing a 7-week Intro to Video course with Beatriz Santiago Munoz in Spring 2023. Students will further develop creative and technical skills acquired in Intro Video through thematic self-led projects.

Introduction to 16mm — FV2312.01

Instructor: John Crowe
Credits: 2
An introduction to 16mm film techniques, students will shoot, process and edit analog 16mm film, as well as digitally transfer film to video. Through screenings, experiments and hands-on workshops students will learn about cinematography and the photochemical process. Taking advantage of the special tactile, tangible nature of the analog film, material properties will be

Introduction to 16mm — FV2312.01

Instructor: John Crowe
Credits: 2
An introduction to 16mm film techniques, students will shoot, edit and process analog BW 16mm film, as well as digital transfers of film to video. Through readings, screenings, experiments, and hands-on workshops students will learn about cinematography and the photochemical process. Taking advantage of the special tactile, tangible nature of the analog film, especially the

Introduction to 16mm — FV2312.01

Instructor: John Crowe
Credits: 2
An introduction to 16mm film techniques, students will shoot and edit analog 16mm film, develop by hand and finally will transfer film to video. Through readings, screenings, experiments and hands-on workshops students will learn about cinematography and the photochemical process. Taking advantage of the special tactile, tangible nature of analog film, material properties will

Introduction to 16mm — FV2312.01

Instructor: John Crowe
Credits: 2
An introduction to 16mm film techniques, students will shoot and edit analog 16mm film, as well as digital transfers of film to video. Through readings, avant-garde screenings, experiments and hands-on workshops students will learn about cinematography and the photochemical process. Taking advantage of the special tactile, tangible nature of analog film, material properties

Introduction to 3D Modeling and Printing — DA2380.02

Instructor: Carly Rudzinski
Credits: 2
This course creates the opportunity for students to explore the functionality and utility of 3D Printing or additive manufacturing through the creation of wearable objects. Students will work with a variety of tools, software, and fabrication methods to learn about how to imagine, invent, and integrate fabricated objects into existing external conditions. Coursework will

Introduction to 3D Modeling: Point, Curve, Surface, Solid — VA2117.01

Instructor: J Blackwell
Credits: 2
This course explores methods of translating found or imagined shapes into digital three-dimensional objects. Students will study how sub-division, approximation, and discretization can be used to separate forms into their component parts. Coursework will focus on how systematic breaking-down of form reveals qualities that can be intentionally

Introduction to Applied Mathematics — MAT2111.01

Instructor: Kathryn Montovan
Days & Time: TBA
Credits: 4
In this course we will develop mathematical modeling skills that will help us better understand the complex systems that arise in different scientific fields. Applications will include population growth, predator-prey systems, planetary motion, reaction and diffusion, heat and fluid flow, and evolutionary trees. To model these systems, we will use difference equations,

Introduction to Applied Mathematics — MAT2111.01

Instructor: kathryn montovan
Days & Time: TBA
Credits: 4
In this course we will develop mathematical modeling skills that will help us better understand the complex systems that arise in different scientific fields. Applications will include population growth, predator-prey systems, planetary motion, reaction and diffusion, heat and fluid flow, and evolutionary trees. To model these systems, we will use difference equations,

Introduction to Architectural Design - House for the Twenty-First Century — ARC2164.01

Instructor: Anthony Titus
Credits: 4
The studio course will introduce students from all disciplines to fundamental questions of architectural design through a series of three successive projects. The projects stress critical and creative thinking and invention, interdisciplinary collaboration, observation, perception, communication and visualization. Students will be taught to engage in a series of

Introduction to Audio and Sound Design — MSR4371.01

Instructor: Cristian Amigo
Days & Time: M 7:00PM-8:50PM, Tu 4:10PM-6:00PM
Credits: 4

In this introductory course, we will read, examine, discuss, and design in conversation with a selected literature of recorded audio, sound design practice, and history. This course will provide the foundational technical, historical, and contextual/cultural support to your knowledge of working in music and sound design in music, theater,

Introduction to Butoh - Being and Transformation — DAN2407.01

Instructor: Mina Nishimura
Credits: 2
No previous experience in dance or movement practice is required. This course is open to any students who are interested in investigating a relationship between their impulses and movements, and the physical embodiment of transformation. By studying some principles and practices of butoh, which originated in Japan as a contemporary avant-garde dance form, we aim to liberate